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Scott Robertson Workshop 004
modo Design Weekend
Day One: Introduction to modo
Day Two: modo for Designers

Date: March 16 and March 17, 2013
Time: 10am to 6pm with book signings after 6pm.
Where: Scott Robertson’s Studio / Design Studio Press
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Due to overwhelming demand, we're running the modo Design Weekend again!

:: Bonus Offer ::
If you would like to get either your first, or an additional seat of modo, 
Luxology has just extended us a special 25% modo discount! 
(Almost $300 off modo's MSRP)
Attendees of SRW003 will be given a discount coupon at the workshop, 
redeemable for 25% off an online order of modo from Luxology's website.

Prerequisites:

A general understanding of working in 3D and an understanding of design or art direction. A desire to get into, or to get more out of, your 3D Design work.
Instructor Bio:

This class will be primarily taught by Rob Baldwin, a 20+ year 3D CG veteran. Having worked at studios such as Digital Domain, Rhythm and Hues, Nickelodeon and Zoic, he recently spent eight years at NASA/JPL using modo in their 3D visualization pipeline.

Working with Luxology’s founders in their early start-up phase, Rob was lucky enough to be the first modo user, and has been demoing, testing, and using modo in production ever since.

Rob’s knowledge of modo is bolstered by his technical background and diverse pursuits: astrophysics, programming, animation, game design, engineering, and concept design.

General Workshop Description:

Rob will cover a broad base in the class, from briefly going over the basics of modo, to familiarizing users with advanced features that provide maximum impact.

Day One of the class will be spent working with the tools and tips to get you up to speed in modo. Consider this an “Introduction to modo” class, though we will touch on some advanced modeling and surfacing concepts.

Day Two will focus on workflows and production tips to help get the most out of your design time. We will also step through a 3D Concept Painting project, from napkin sketch to finished render: exploring vehicles, characters, and an environment.

Scott will also be on hand to teach during both days, going over his workflow for production, and we will explore some of his recent designs - achieved using modo.

Please join us at Scott Robertson’s studio for either one, or both days. These will be great days of learning and networking with other like-minded artists. Previous attendees to SRD Workshops have included artists, designers, and instructors from the Design, Entertainment, Education, Gaming, and Architecture worlds.

Big Perk! Design Studio Press is right next door, and Scott will be offering half-off book prices to those attending the workshop.

Specific Workshop Topics:

  • Modeling
    • Box modeling / SubD workflow
    • Importing and working with CAD data
    • Sculpting
    • Understanding topology tools
    • Creating complex surfaces using curves
    • Setting up UV maps
    • Kit bashing
    • Creating Nurnies / Greeblies
  • Lighting
    • Using GI
    • Using lighting presets
  • Rigging
    • Creating linkages and drivers
    • Making simple character setups
  • Replicators
    • Automating for inspiration
    • Utilizing Texture Bombing
  • Shader Tree basics
    • Using presets
    • Setting up basic surfaces
    • Using Layer Groups
    • Using UV maps
  • Scripting
    • Using scripts
    • Designing simple scripts
  • Presets
    • Using the Preset Library
    • Creating a preset
  • Rendering
    • Setting up render passes
    • Using advanced Render Settings
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