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Scott Robertson Workshop 001
Rendering Reflective Surfaces

Date: September 23, 2012
Time: 10am to 6pm with book signings after 6pm.
Where: Scott Robertson’s Studio / Design Studio Press
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Prerequisites:

A general understanding of working within Photoshop and a strong understanding of rendering matte surfaces.
General Workshop Description:

I have been observing and rendering reflective surfaces for over 25 years and have been teaching others how to do the same for two decades. Over this time, I have developed some wonderful rendering demonstrations and examples to help anyone better understand the underlying physics of reflective surfaces.

Armed with this new knowledge, you will quickly improve the quality of your own renderings of reflective surfaces, adding more realism and material variation to your work.

Please join me at my studio for what will be a great day of learning and networking with other like-minded artists. Seating is limited to 30 attendees and online registration is on a first come, first served basis.

Big Perk! Design Studio Press is right next door, and we will be offering some very, very special book prices to those attending my workshop.



Specific Workshop Topics:

- Photographic Reference
  • What is good reference
  • How to stage your own
  • How to use it
  • Building a library of materials

- Reflective Surfaces
  • Physics of reflective surfaces and terminology
  • Plotting reflections
  • Understanding reflections
  • Indoor studio vs. outdoor scene
  • Staging the environment
  • Working in Photoshop

- Rendering Demos
  • Staging and rendering surfaces in an indoor environment
  • Staging and rendering surfaces in an outdoor environment

- Rendering Specific Materials
  • Chrome
  • Glossy paint
  • Metallic paint
  • Glass
  • Other metals
  • Textured surfaces
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